(Unfortunately i gotta say, apart from some Bloom i don't see any effects that could be considered an improvement. Maybe you can figure out some nice settings using SweetFX 2.0. Of course i can provide the merged files i used to do this screenshot. So at this point i see no way to get this working properly with High Stakes since this "ingame menu" is not working and there is no other way to configure ReShade 3.ĭefinitely needs further investigation. Tougher pursuits, harder races, more opponents (4-11) in most races, more traffic, more career challenges need to be completed to race against bosses.
#Nfs undercover enb mod#
Furthermore all Config files will not be saved in the game folder but in the user folder instead (%appdata%\Reshade). Overhaul mod focused on increasing the difficulty of the career. It seems you can't really use Reshade 3.x without the "ingame GUI" (Shift + F2). However, ReShade 3.x now has own shaders but follows a kinda weird philosophy imo. > "Use SweetFX 2.0 with ReShade 3.0 (temporary solution)"ĭxgi.dll is the ReShade.dll (32bit version)ĭxgi.ini needs to be edited to set correct paths Well, i used the recommendation on the official forums to kinda "combine" ReShade version 2.x (with SweetFX) and 3.x (no SweetFX), since for version 3.0 there were no shaders (.fx files) available at the time. The youtube video clearly shows someone actually managed it to work in NFSHS with the modern patch.
#Nfs undercover enb plus#
Besides Reshade I want to know if it can be posible with SweetFx+Reshade which is the same thing plus with more features. I've been trying to test in on NFSHS, however im confused by the dgvoodoo2? Should I use dgvoodoo for the thrash.ini or glide3x? If you click the Descripton it gives you a list of the necesarry steps to take in order to make it work. By viewing the Reshade site () I found that in the compatibility list of games they have NFSIIIHP!!!ĭescription: Use dgVoodoo2 to wrap Glide to D3D11. I saw a video on youtube called "Need for Speed Highstakes Reshade" it caught my attention since I use Reshade on some older games in order to improve Shaders, Color Saturation add SMAA as well as other things. Hi everyone I was wondering I any of you guys can help me solve this mistery. Fixed DYNTEX.Hi! I had to delete my post after seeing that you where mentioning this. Removed DYNTEX.BIN (Splash screen logo) until Te圎d properly supports it Detailed the pause menu map with shortcuts, bridges, etc. Added support for the 2019 Apollo Intensa Emozione Added support for Carbon Battle Royale Mod Added HD Fonts for title, body and tac numbers Added support for Porsche 919 Hybrid Evo Added support for Carbon Battle Royale DLC
Added support for Carbon Battle Royale Car Addon Pack Fixed support for Carbon Battle Royale Mod Crew camos types are now properly remastered Recreated the pause menu Palmont City background Added support for Lamborghini Sesto Elemento Added support for the latest Carbon Battle Royale mod Minimap radar is now properly remastered Added support for Lamborghini Countach Upscaled some additional textures with normalmaps
#Nfs undercover enb license#
Added two bonus contents (New Palmont license plate & Bold font) Fixed the star symbol in the main body font In-game emitter UI icons are now properly remastered Recreated the drafter turning indicator icons Recreated the crew member ability icons Optimized ALL of the textures for better visibility on low screen resolutions Fully fixed Carbon Battle Royale Mod Support Slightly adjusted the bonus license plate Replaced HD Font Support with HD Content Support Fonts now look on par with the vanilla game (Thanks Madevi) Every single mod is now supported and should work fine with Remastered UI New and accurate splash screen logo (Thanks Aero_)
Bonus contents are back (Bold font and custom license plate) Added 60FPS Barrier Animation as an optional content Added NFS 2015 Style Minimap as an optional content Updated the body font to HelveticaNeue Condensed (Much more accurate) Re-created a lot of the icons to be more accurate, such as heat meter, car bucket and minimap
Added some more minimap icons such as spikes, road blocks, garages and more (BONUS) Improved brake discs from UndercoverĮVERYTHING - Instructions included in the ReadME file.Here are a few notable changes that are made: This modification IS NOT a TexMod TPF, instead, all of the textures are replaced directly within the files for maximum efficiency and convenience. All of the textures are re-created following the design of the original textures to keep to the nostalgia that is Carbon. Need for Speed Carbon is considered one of the best NFS titles of the 2000s, but as time goes, quality standards go up, so I present to you, the Remastered UI for NFS Carbon, This modification aims to improve the User Interface of the game and much more.